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The 3D

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Isometric Engine

I have developed an Isometric Game Engine called kisoEngine. It's satisfy me in graphics performance and the flexibility... But, when I need to create a game with a large number of items, the Flash's drawing consumes to much CPU. so I decide to develop another isometric with minimized drawing and explore BitmapData capabilities.

The process give me valuable experiences and taken more efforts than developing kisoEngine.

I named it bisoEngine.

icesFlash

bisoEngine

ISOMETRIC FLASH GAME MAKER - SPEED ORIENTED

Surprise that flash can be that fast...

Now I decide to develop Isometric Flash Game Maker (flash to flash) based on the Engine. I hope it will be usefull for peoples who like to focus on game design and graphics.

The main feature should be:

But you have to be patience, because I still working on particle system and completing character's behavior colllections.

for more please watch this.

 

kisoEngine

ISOMETRIC FLASH - Graphics Oriented

Notes:

Some of the tileset (for testing purpose) taken from Reiner Proklein's tilesets. You better look there. It's very interesting. Thanks to Reiner, you make me focus while developing the Engine.

These are the screenshots before using Reiner's tilesets. How bad...

 

Action Script 3 Course

(sorry this one for Indonesian)

Mirai Technology opening flash scripting course and I am one of the tutor. You can contact www.mirai.co.id

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